There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. . So if your economy is tight, they are a great weapons to have. The resulting grab will take them over a month to get out of the system and jump. 1. Though, platforms are mostly extremely bad because of the way they function: 1. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Stellaris. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. It's the weapon size above L. 5. 83 at a cost of about. . What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. For example via adding hangar bays and defense platforms + hangar bays. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. Ygolnac Dec 27, 2017 @ 6:55am. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. Large is a very distant second, and Torpedo is an extremely distant third. I don't want to hand a fully kitted out defense station to the enemy. ago. If you get both of these to a respectable level, Ion Cannons can become monsters. substantially more than the original defense platform cost. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. By: Wolfie. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. HerewardTheWayk • 1 hr. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. Starbase auras are still great, but defense platforms are a waste of alloys. 2% in alloys. They. Which. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Dragonslayer. . There is also the fact that tech is too fast, and tech rushing too encouraged. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. This is IMHO insane. though stuff like Hydroponics can have its uses, same with heritage sites. Trickster is also pretty decent. usually they only are usefull if combined with a defensive flleet. Content is available under Attribution-ShareAlike 3. Tried a fresh new game to test. Focusing on alloys (and minerals) is key. Jan 29, 2022. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Generally, if you have venerable, or enduring and. Discovery is a top first pick in most strategies. r/Stellaris. . You can use your starbases early game by having at least some token fleet on it. In the base game prior to 3. Let say the scourge appeared on one side of the galaxy. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. p: Defense platform designs are just another ship designs. There's not really that much you need in terms of utility components. Scirocco16V. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. While having a constructor selected, click in space. 10. It should say build military station 👍. Stellaris version supported: v2. Stellaris. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. This page was last edited on 8 December 2022, at 22:04. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. 36 thousand in effective health and 5. though stuff like Hydroponics can have its uses, same with heritage sites. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. Full loadout of gun batteries, build defensive platforms. Target Uplink I do not actually know. if you were to run the 0. 1800 minerals. Balanced shield/armor. Please give the game at least a day for the option to show up under Edicts. Strike craft can also act as point defense, being able to shoot. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. 4 "Gemini"! Please see the patch notes for more details. Honestly defense platforms will rarely stop attackers, AI or human. The option to build a starbase will now be available. Demonic-Toothbrush • Life-Seeded • 6 mo. Description. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. Head canon is the station was so badly out of date that there was no choice but to rip it. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. 5) Starbase chokepoints are always going to be important to monitor and upgrade. Retrofit defense platforms. MrFalrinth • 5 yr. Stellaris. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. (If you are all missles then create two ships that are point defense only. Originally posted by pipo. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. Every weapon and armor type in Stellaris has a direct hard counter. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Add bookmark. Ship Design Components. 9, with leaders having no upkeep while employed. Stellaris Game Director. Combined with the -20% Shields and -20% Sublight Speed and. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. They buffed torpedos amd missiles, so you gonna need more pd. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Reduction in the upkeep for defense platforms. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. ago. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. Option should say move here or build defense platform. Best. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 8 (3. . Bozidar Radulovic. Authority has minimal ability to be best. paradoxwikis. 0 unless otherwise noted. Late game it's all heavy. Full loadout of gun batteries, build defensive platforms. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. 3 starbase + full defense platforms specced for shields + anti-armor), but that. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Trap, because they cost alot of resources, and cant move, often its better to build ships. best you can do is stack plattform with ion. Your platforms will do their job only upto early midgame. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. 1 day ago · Guarded by multiple powerful defense platforms. Large is a very distant second,. paradoxwikis. In 3. early to mid game just stack as much hangars as you can. 3 version of the mod with Stellaris 3. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Just click on a design to build it, as you do with ships. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Defense platforms are not ships. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Best design is pure strike craft. Also helps immensely if you are defending a pulsar. Apr 4, 2019 703 24. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. com] and run event eac_aw_dpl_actions. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. What they will do is buy you time. Note: Your empire has a Star Base capacity. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. This only applies to vanilla Defense Platforms. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. 2. breakingdefense. * As with any mod that affects game play, NOT achievement compatible. Probably ~ the same usefulness as Tachyon Beams. I am h. 2; Reactions: Reply. Also some traits are easier to get via victory, loss, or some other condition than others. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). They are very underpowered and not worth their expense. Small Disruptor (The most. Option should say move here or build defense platform. r/Stellaris. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. You can go really high with starhold + traditions + ascension perk + module. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Last I heard, yes they do, CC wise at least. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. NixBoxDone Sep 28, 2021 @ 5:56am. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Discovery. . The technologies required to unlock them are back. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. But who would've known that, I guess. Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. This guide contains only examples of good ship designs. p: Defense platform designs are just another ship designs. The technologies required to unlock them are back. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. Used on battleships, titans, and defence stations. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. I normally build starbases with 6 plattforms as fast as possible on chokepoints. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. The Angry Hive - Hanger components on both. On the plus side, if you don't lose your starbase, your defense platform investment is safe. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. In 3. If you have enough fleet power to be. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Current cap on defense platforms/weapons is pretty high. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. It gets meritocracy. Basically - make defense platforms into in-system defense fleets that are bound to that system. t2: 20% tracking 30% fire rate. Defense: Any 1-1 combo of armor and shields to maintain flexibility. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Report. Change the Carrier. and call it a day. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. Imagine the fleet upgrade complete notifications on upgrade all. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Then look at fleet comp. * Defense platforms not have Large utility slots instead of medium ones. Apr 4, 2019 703 24. There are two basic types of defense platforms in Stellaris. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. 1. They keep a single frame for the entire game and thus get blown. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. They are very underpowered and not worth their expense. There's a Defense Platform Hull repeatable too, also for 10% per level. Early game hangars. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Oligarchy is something all democracies should switch to. Starbase auras are still great, but defense platforms are a waste of alloys. Aside from that though, they're pretty much useless. Each can be damaged or destroyed. 1 or 3. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Starbase Defenses Extended. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. This is incorrect, without mods, you have to manually select each station and click upgrade. Honestly defense platforms will rarely stop attackers, AI or human. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. ago. Ion cannons are actually fully free and have no upkeep costs whatsoever. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Take the defensive doctrine if needed. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Chazman_89 • 4 yr. There are several different parts of the platform, and each one is very important to the survival of the system. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. Stellaris: Suggestions. 0 unless otherwise noted. IMO they are never something to be blanket built only purpose built. Hi, I'm just playing through my first game of Stellaris (2. This platforms are pure amoeba flagella in this case. Un-upgraded starbases can build three defense platforms. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. You can also put the range module on your starbase to increase engagement range. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. The general rule of thumb for Leviathans like Shard is about 30k fleet power. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. And in that game I didn't have the Unyielding-tradition. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Defense platforms do not generate any trade protection outside their own system. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Even. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. Stellaris Real-time strategy Strategy video game Gaming. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. While having a constructor selected, click in space. Shield nullification let's you go full anti-armor. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Best defensive citadel has a crew quarters and a fleet parked. 3) and I can't seem to find where to retrofit defence platforms. Defense platforms do have one niche use case. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. 26. Well, I had a feeling I was gonna feel like a dumbass after someone answered. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled with Torpedos. Something that is puzzling me in 2. 0 is the starbase weapons. Usually either the fleet can scrap the entire thing or would die trying. 9 Meta Update] August 27, 2023. Put long range weapons on the defense platforms. Un-upgraded starbases can build three defense platforms. This platforms are pure amoeba flagella in this case. I think it's Ancient Cache of Technologies that has the heavy platforms. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. This page was last edited on 28 February 2018, at 06:00. Note the change in fleet power. Games. This page was last edited on 28 February 2018, at 06:00. The problem becomes even more severe when you consider defense platforms. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. Mechanics [edit source]. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Fleet power is the way to go, don't put your defensive installations on the borders. In this video we will look at a variety of defence platform builds to. Defensive Platforms and Starbase Modules exist to be a deterrent. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. Starting with. In this video we will look at a variety of defence platform builds to. They are accessible early on in the game and will also increase the amount of defense platforms. I also try to stack the +platforms as much as i can, quantity above quality. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. Jump to latest Follow Reply. Incorrect defense platform caps post update. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. 1. Join. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. So, this thread gets made once every few months, but I felt like I should bring it up again. That's the best way to use defense platforms. 560. Potentially best vs human opponents with point defense. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Second priorities are anchorages and trading bases. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Used on battleships, titans, and defence stations. The maximum about of strength a starbase can have is fixed in all games. 798. It will be really good for static defense. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Point-defense platforms are effective against hulls and shields, but they also have a limited range. . more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to . Build a platform 3. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance.